Base Building

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Basic Building[edit | edit source]

Building for the purpose of storing gear can be nearly non existent. Something as simple as the shovel can hold and keep your belonging safe temporarily while you decide what level you want to move on to next.
Once the player feels that they have enough supplies, they can move on to storage solutions that also keep the player safe.

Basic shacks are the easiest form of protection the player can build. With just a few sticks and planks, you can have enough space for as much as a storage container, workbench, and a furnace or barbecue.
After the basic shack, and depending on how much material is on-hand, the player can choose to build a little larger and go with the small shack or larger shack. Both of these buildings have more than enough space for every tool a person will need to survive and feel safe for a while. With the downside of being more visible and thus a larger target for raiders.

Regular Building[edit | edit source]

More experienced players, or groups of more than a couple players will feel cramped in a small shelter quite quickly. When it becomes necessary to build even larger, this is where deck foundations, lower and upper level walls, small and large shelters and the sort come into play.

Ground Tampers are an optional and less common place to start because while they do allow for a lot more building space (And you can place a deck foundation on them); they are a whole lot less forgiving when finding an area of land that is flat enough to accommodate it is concerned. The ground tamper raises a section of land to a perfectly flat surface that is 4x4 walls in size.
Deck Foundations are usually the go-to starting point for every player, whether it's their first time building or they've done it hundreds of times. These foundations can be expanded, they can be built high off of the ground in certain areas, build in bulk for more space, and each one is small enough as an individual piece that even a single player can defend when under attack.
Deck Expansions can be placed on any side of a deck foundation. Each expansion provides an extra 1x3 block of building space. It is very beneficial to have all four expansions installed on a base. Even if they are not used for anything, they still provide an extra layer of protection from players that want your loot.
Foundation Ramps and Foundation Stairs make your deck foundation accessible if it has been place in a spot that is too high to jump to. Foundation ramps will also allow you to drive a vehicle into your base.
Metal Walls and Upper Level Walls create the protective parameter on your base. They keep the enemies out.
Metal Gates can be used as a simple and lockable gate, or as a lot of players prefer; walls instead of metal walls. Using metal gates instead of metal walls as your walls allows the player to open a gate, and hang a large shelter off of the side of their base and close the door once placed so nobody can access that wall to damage it.
Metal gates can be locked by targeting the gate and holding the interaction button (Default: E). The gate only needs to be locked once.
Metal Doorways are the least common form of wall because of its easy destructibility. When a player wants access to the inside of your base, they will almost always take this route off it's on the outside wall of your base. This is because it's much cheaper and efficient to bust down the metal or wooden door placed inside of it, than it is to blow down a metal gate or wall.
Wooden and Metal Doors can be placed in metal doorways, lookout towers, shelters and shacks. The Basic shack door can only be used on the basic shack.
Shelters, Large Shelters, Upper Level Shelters, and Upper Level Large Shelters are like a third layer of protection between hostile players and your loot.
Stairs and Upper Level Stairs provide access to upper level shelters and to the roof of your base.
Lookout Towers are just that. They provide a protected lookout area that is slightly higher than the roof of a base.

Advanced Building[edit | edit source]

More experienced players and theory crafters will choose to go a step further than just building a giant block shaped base. This style of building is a lot more difficult, sometimes it requires building partial bases and demolishing them to achieve a floating effect, placing items through others, maybe even building bases without entrances.
These methods are quite often frowned upon by the community and are even altered by the developers so the methods can no longer be used. Here are a few common advanced techniques:

Gate Glitching: Gate glitching is the easiest way to fend off attackers. It's as easy as placing a gate, opening the gate, placing something where the gate is, and then closing the gate. Essentially what this does is stop damage all together. The attacking player must break a gate to remove the protected base status, but they cannot get to the gate because there is an object in the way. That object that is in the way also can not be destroyed because it is technically still inside (intersecting) of the gate that is protecting it.
Floating Shelters: One method to creating a floating shelter is to place a deck foundation near the edge of a hill, build a large shelter overhanging the edge of the foundation, and then build an upper level large shelter over hanging the edge of that shelter. After that is built, the player would remove the bottom shelter and everything on the foundation. After one hour, the deck foundation will de-spawn, leaving behind a floating shelter.
After the shelter is left floating, the player is free to build another base near, but not close enough to the shelter for an unauthorized player to jump across without the ability to open a gate to create a bridge.

Techniques like these are plentiful and more are being discovered nearly every day. Get creative. And don't forget to report any glitches or game breaking bugs to the Public Issue Tracker.